Subway Ride


Next stop: Review City.  Doors open on the left. 

THREE PROS
*Considering we were bouncing around the globe, having the characters walk us through the process of subway travel without repeatedly putting them off and on trains in different locales allowed everything to roll along logically  
*Even though children could probably care less, I found the factoids about each station to be extremely interesting
*I applaud author Heather Lynn Miller's decision to present the cities in continental order (albeit with one debatable selection) as well as her choice to list native spellings on the fare cards 

THREE CONS 
*While I can't argue with Subway Ride having a diverse set of players cast in the lead roles, I also can't agree with the initial claim that travelling Metro and Tube lines alone "creates community" 
*Miller could have avoided my caveat in pro #3 had she placed the Moscow page next to Tokyo, rather than before Stockholm (which it is closer to in terms of mileage, but is quite simply an Asian metropolis, not European -- I looked the other way because of the whole Eurasian demographic sentiment) 
*Similarly, I gave the author and illustrator Sue Rama the benefit of the doubt when it came to Mexico City since we can only see people below the knee; but to me the floor pattern resembles the inside of a station and not a car (which would break the chain I discussed in pro #1)

ONE DAD'S OPINION
Does anyone else find it strange that there are a million train books out there and so few subway-themed works?  I mean the odds of your child seeing the inside of a freight train is pretty minimal while the odds of him or her taking a ride on underground transit is almost assured (unless you avoid big cities at all costs).  So why not purchase a week-long pass for this story, since it mixes things up without sacrificing your boy or girl's obvious need to look at pix of moving people carriers?  In other words, Borrow it.    

Buy / BORROW / Donate / Destroy




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